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Gears of War

Welcome to the Gears of War Mod Community
Welcome to the Gears of War Mod Community section of UDN, with all the details you need to become an expert with the award-winning Unreal Technology for Gears of War. If you are just getting started, visit Getting Started (Mod Developers).

News Updates
More documentation is now available! See the Site Map or the public topic list for a list of all publicly-available pages.

Essential Reading
   - ModGettingStarted: Start here!
   - Mod Authoring: Gears of War
   - SiteMap

Art and Animation
Articles and tutorials on modelling, texturing and animating for UnrealEngine3. Includes information on normal maps, materials, static meshes, skeletal meshes, and FaceFX.
   - ActorX
   - CreatingHairUsingAlpha
   - CreatingNormalMaps
   - CreatingShadeMaps
   - LightMapUnwrapping
   - ImportingSkeletalLODs
   - ImportingSkeletalMeshTutorial
   - ImportingAnimationsTutorial
   - ImportingStaticMeshTutorial
   - ImportingTextureTutorial

Level Design
Definitive collection of articles and tutorials on creating scenes in UnrealEngine3. Includes information on UnrealUI, Kismet, Matinee, PhAT, and Cascade; material and terrain editing tools; static mesh, texturing, and animation tools; sound tools; and post-processing.
   - Mutiplayer Map Theory: Gears of War
   - CreatingLevels
   - ModularLevelDesign
   - LevelOptimization
   - LevelStreamingHowTo
   - LevelStreamingVolumes
   - TakingScreenshots

Support & Community
Information on Unreal Engine 3 mod support and community, including documentation, mailing lists and IRC channels.
   - Document suggestions and tutorial submissions: tutorialsubmissions@epicgames.com
   - Mailing List: Gears Mods
   - Epic Forums: User Maps and Mods (Gears of War)
   - Game Site: Gears of War




Site Map

Content Creation
Unreal Ed
   - MainEditorToolbar
   - EditorButtons
   - EditorHotkeys
   - ViewModes
   - ClipPad
   - PlayInEditorUserGuide
   - ContentTagging
   - GettingStartedWithGeometryMode
   - MapErrors

User Guides
   - UnrealEdUserGuide
   - LevelEditorUserGuide
   - TerrainEditorUserGuide
   - SoundCueEditorUserGuide
   - PostProcessEditorUserGuide
   - MaterialEditorUserGuide
   - MaterialInstanceEditorUserGuide
   - StaticMeshEditorUserGuide
   - AnimSetEditorUserGuide
   - AnimTreeEditorUserGuide
   - PhysicsEditorUserGuide
   - EmitterEditorUserGuide
   - CurveEditorUserGuide
   - MatineeUserGuide
   - KismetUserGuide
   - UIEditorUserGuide (Scene Editor, Docking Editor, Style Editor, Skin Editor)

References
   - GenericBrowserReference
   - ActorsBrowserReference
   - GroupsBrowserReference
   - LevelBrowserReference
   - ReferencedAssetsBrowserReference
   - SceneManagerReference

Levels
   - UsingBspBrushes
   - UsingArchetypes
   - UsingSkeletalControllers
   - UsingTerrain
   - UsingPrefabs
   - VisibilityCulling
   - FogVolumes
   - HeightFog
   - DecalSystem?
   - LightingReference
   - VolumetricLightingGuide
   - ModulatedShadows
   - NavigationAI
   - TerrainCollisionViewing
   - SettingUpTerrain
   - ComponentsReference

Textures and Materials
   - MaterialInstanceConstant
   - MaterialsCompendium
   - MaterialsTutorial
   - InstancedMaterials
   - LitTranslucency
   - PostProcessMaterials
   - TextureProperties
   - FlipbookTextures
   - ImportingFonts

Characters, Weapons and Vehicles
   - AnimationCompressionDialog
   - AnimationMirroring
   - CollisionReference
   - PhysicalMaterial
   - PhysicsConstraintReference
   - PhysicsDampingAndFriction
   - SettingUpVehicles

Effects
   - BeamEmitterReference
   - Distributions
   - FakeMeshLighting
   - ParticleSpriteSubUVEmitterTutorial

Cinematics

Gameplay Scripting
   - KismetExamples
   - KismetReference
   - KismetTutorial

Music and Sound
   - AudioSystem
   - SoundActors?